Sunday, April 16, 2017

Robots, Intelligence, and Overwatch



Happy Easter, readers! And I’m sorry, but I’m about to wax philosophical again. The topic today is something that touches close to my home and heart, though; specifically, science fiction video games. Even more specifically, Blizzard’s whirlwind-success first-person-shooter game Overwatch.
I do not have this game, and that’s not really a complaint. The game has something that intrigues me more on an authorial level rather than a competitive one. A game really sells itself to me if it has two important features: one, sci-fi elements (of course), and two, a decent storyline behind it. A lot of my favorite electronic pastimes have these elements—Portal/Portal 2, Invisible Inc., Subnautica—and Overwatch has a significant amount of story included with the action. Just breeze through the Media page on their website; there are enough comics, trailers, and video clips to compose a novel, albeit with a slightly lightweight and fragmented narrative. The story’s premise is not complicated. During a humans-versus-robots (robots hereafter referred to as “omnics”) war, a team of random, superhero-esque fighters known as “Overwatch” rose up to bring about peace between the people and the machines. Then Overwatch was disbanded; I think it was because of collateral damage or disregard-of-protocol or something…but anyway, now the team has been re-formed. A terrorist group by the callsign “Talon” has arisen, seeking to destroy both the world’s guardians and the harmony of the futuristic society. That’s it in a low-resolution nutshell.
I spend an inordinate amount of time deciding whose side I would be on if I were an inhabitant—or active combatant—in this world. No matter how cool they may appear, I do not favor Talon; they’re your pretty basic kind of evil.
However…I’d hesitate to sign the Overwatch contract too.
Why? Well, there’s a little hiccup in this future society that I cannot overlook. The peace of this society is founded on the unity between humans and robotic omnics, which sounded pretty nice—until I ran across the full implication. It seems to be a promotion of an extreme unity; I’m not just talking about unity of purpose, being on the same side of peace and justice and all that. No, the sympathetic characters stress an actual unity, the idea that there is no difference here between human and machine, that they are “all one within the iris” (that quote can be found here).
Sorry to be Sir Stormcloud Sonnek over here, but…um, no. That’s not right. My inner G.K. Chesterton-fueled reason will not accept that dogma, and now I hope I can adequately explain why. Hold on to something; it’s about to get complicated in here.
To begin: I’m looking over my room right now. I see a lamp. I see a wristwatch on my wrist. I see a laptop—I’m typing on it right now. These useful, working items did not come into being on their own; they were designed and created by humans (you may say they were created by other machines, but consider this; who created those machines? And the machines before them…?). So first of all, humans hold the priority as creators of the mechanical. Next, it’s true that my wristwatch has more “intelligence” than the lamp—this timepiece knows all the world’s time zones, people—and my laptop definitely has more intelligence than the watch. Some computers, like Cleverbot, can imitate a kind of real intelligence, carrying on a conversation or running a complex theorem. The omnics of Overwatch have even more intelligence than this; they evidently have achieved self-awareness, a personal will, consciences, and even deeper transcendence. But are they the same as humans? No. Still machines. The level of intelligence does not determine what a thing is at its essence. A mentally handicapped human is still a human. An artificial intelligence is still a computer. So, on a scientific level, omnics are not the same as humans. That should be fairly obvious (and genuinely not racist).
But what about on the level of dignity? One of the backstories in Overwatch is that omnics were, and somewhat still are, treated as slaves for labor or soldiers for war, even though they still have intellects and wills. Should they have equal dignity as humans? My answer is…not enough data. See, a machine is essentially a puppet to its programming; as any computer science major will tell you, a computer says whatever the programmer tells it to say. The human provides the input, the machine generates output. If it’s an incredibly complex program, then it might be able to imitate intelligence, and if it’s even more sophisticated it may even imitate the will; but even so, an imitation is not as good as the genuine intellect and will that a human possesses. However, the Overwatch devotee—or person who read the last pargraph, I suppose—will argue that the omnics have self-awareness and self-transcendence, operating their own minds as people do. My answer is…really? From our side of the video game, we can’t be sure. The omnics could be running on hyper-hyper-hyper-advanced software, for all we geniuses know. But what if they really do have a genuine, self-contained intellect and will—and maybe even emotions? Then sh*t gets complicated. Humans and omnics still won’t be the same, but those machines will have much closer dignity to us than my lamp does to me. Again, not the same, but with a closer dignity—possibly equal, if they somehow have acquired human souls.
Which brings me to my conclusion—how these omnics should ideally be treated. My proposal is thus: in this aspect, Overwatch has the right idea. Treat them as you would a human. Here is my example: suppose I lined up a bunch of objects and started to punch them. Both you and the gathering masses would be fine with me pulverizing the pillow. You’d be OK with me creaming a clock. But you might start to get nervous if I kicked the mannequin. There would be some alarm if I smashed a statue or destroyed a recording of a person speaking. The point is, the closer the thing is to a human, the more dignity the thing has by association. Omnics? In both the worst- and the best-case scenarios, they bear a really close resemblance to the human, and therefore have an intrinsic dignity that is close to our own. Slavery is out. Exploitation is not good. If it can act like a human, then it’s good for the omnic—and for the human—if the machine is treated with respect. Leave the manual labor to the actual machines.
Phew. As you can see, that would be an awful lot to cram into a cartoon, and I didn’t even cover the idea of the Singularity (a person’s mind being successfully transplanted into a machine). I know that Overwatch is trying to promote unity both in its world and ours, but it might go a little overboard in its hyper-unified philosophy. That’s all. Good for me I was born in this century; otherwise Overwatch would probably have to shoot me in the face for my constant and unintelligible pontificating.
Now go celebrate Easter or something.



Saturday, April 1, 2017

April Newsletter With Many Links


Another rather busy half-month here. Even though college stuff is in full gear, there’s been a good bit of action from my whole writing department. To begin…

1)      Still getting stories rejected.
That’s pretty standard for everybody, but I don’t seem to bring it up much. Now you know that, yes, I am a normal writer in that regard. But, since these publishers never give me feedback, I just assume that they were being honest about their perennial deluge of submissions—so I can keep on writing the same way!
You’re not cheering.
Okay, moving on. Speaking of feedback…

2)      Stormlock: Activation needs reviewers on Inkitt
Some of you writers out there may be already be familiar with Inkitt, but just in case, here’s my thirty-second description: Inkitt is basically a forum where writers can share their stories (automatically copyrighted, thankfully) so other writers can read them and leave feedback. If the story is popular enough, Inkitt may even consider helping you pitch the book to various publishers, or might even ask if they can publish it themselves. I’m not necessarily looking for publication here, but I have posted a book there that needs some support.
The book? It’s my first installment of the Stormlock series. I’ve already got some people interested, so if you are also one of these people, act fast; there are only 100 free copies available, and they’re starting to get away.
Speaking of publication…

3)      New short story published!
Go take a look at my Published Works page when you get the chance; my college’s annual arts magazine came out a little earlier this year, and my story “The Longest Three Days” was included. And got me a second fiction award. Didn’t think that was actually possible, but I’m not complaining. If anything, people are telling me to shut up about winning the award again.
Speaking of me shutting up…

4)      Another blog for you to read
In my last post, I touted a blog by a writer friend of mine. Another one of my writer friends might have noticed this, so before he comes to firebomb my sock drawer, you should also have a look at the blog Maximum Effect. It a barrel of fun. The stories he has there, particularly the vivid tales of his comically harrowing childhood, have struck a tone with quite a few readers—myself included.
Speaking of the comically harrowing…

5)      A reflection on writing
…would have been here, but I put it somewhere else. So here’s another reason to visit Inkitt; in their Writing and Editing Group, I offered a brief meditation on the role of comedy in improving both form and content of a written work. It’s a very brief meditation—since it is, after all, a group forum post. You might have to scroll down until you find my name, though. The profile picture should be familiar.


Now if you’ll excuse me, I need to go write some stuff for college. The joys of being an English major…



Sunday, March 12, 2017

March Newsletter With Many Links



There is a reason why this post is out slightly before the midpoint of the month. The reason is directly related to the first item of this newsletter:

1)      New Short Story Published By Perihelion
If you’re a new reader, extending your curiosity beyond that story and onto its author, that is myself, welcome! I hope you enjoyed “Natural Eyes”—it was one of my favorite stories to conceptualize and construct. I’ve got some more stuff under “Published Works” if you’re interested; a lot of those stories are shorter (and often stranger) than the one you just read, so breezing through my online anthology there shouldn’t take too long. Keep an eye out for more stories—and books, hopefully—as my writing progresses!
If you’re one of my loyal blog readers who hasn’t read the story as of yet…you need to get caught up on some homework. My latest story should be online now at Perihelion. That link will take you to the publication’s website, but you might have to poke around a bit to find the actual story; as I’m writing this, Perihelion’s latest update hasn’t been published yet. Rest assured, there will be a direct link on the “Works Published” page very soon.
Alright, next item of business…

2)      Fellow Writer’s Blog
A writer with whom I am acquainted has a blog of her own, and I have shamefully neglected to mention its existence here until…now. Quills and Needles is produced by a mysterious writer who never really mentions herself by name—so I shall refrain from doing so here—and, in the blog, reviews books, writing things, and facets of life in general, with bouts of blogger’s block. Basically what I do here, only better.
How well do I know this writer? She was one of the contributors in the “Story of a Writing Prompt”; I forget if she’s the top hat person or the $200,000 check person.

3)      All Hail The Glow Cloud
So it’s Lent, and I’ve decided that I need a break from time-and-laptop-burning computer games. On a recommendation from my girlfriend, I’ve found something to listen to while I invent new ways of wasting time: the YouTube series “Welcome to Nightvale”. What is “Welcome to Nightvale” exactly? Best I can describe it, it’s a hopefully fictional radio channel for the bizarre little town of Nightvale, reporting news and other mystical inexplicable happenings in a sonorous voice. The stories it communicates are even stranger than the ideas that I invent, or even the fact that I have a girlfriend. I highly recommend checking it out, but for your own sake, you won’t want to be in a dark and creepy place when you listen to it. Barring interdimensional malfunctions, the episodes take about 20 minutes apiece.

4)      A Writing Reflection
One of the college classes that I’m taking this year is a course in creative writing technique; that writer friend from item #2 can probably vouch for me. In a reading for that class, namely a section of the book Method and Madness by Alice LaPlante, the author advises that…

“Most of the time, you should use the word ‘said.’ If you can, drop it. But don’t worry about it being repetitive, as it is so much a part of fiction that it is virtually invisible. Do not—repeat, do not—feel you need to use substitutes like…[list of substitute words]”

By my reckoning, this is horrible advice. I’ve read a few stories where the only quotational indicator (aside from the quotation marks) was the word “said.” As a result, the scene feels pretty dry, like the speaker’s expression and posture is hidden by a whiteboard with some un-nuanced monologue upon it. Like a separate character in its own right, I like to know what that quotation is trying to do. Is it an idle mention? A pointed remark? Does it cut through the air? Is a variant of “said” even required—does the speaker’s posture say it all (“Bert leaned up against the truck, snorting a cloud of vapor. “Well, I think blah blah blah…”)?
Before you all start pointing out how many times I use the word said in my own stories—right now I’m too scared to go look for myself—I don’t mean to condemn all uses of “said.” The character had better have a lot of color around him before you even consider using that word, though; a decent amount of description, and “said” may even make the transition to dialogue easier. If your story sounds like “Bert-said-and-then-Bob-said-and-then-Bert-said-and-then-Utnapishtim-said…”, I’m just saying, you might need to demonstrate what sets their tones apart.
Tune in next time, when I shall have to come to the defense of adverbs in writing. Carefully, tastefully, tactically, usefully, and brilliantly placed, of course.




Wednesday, March 1, 2017

The Bot Is Still Clever



So my short story “Natural Eyes” is being published by Perihelion on the 12th of this month!
Other than that, it’s been all schoolwork lately. Pretty much the bulk of my creative capacity has been dedicated to the Writing Fiction class I’m taking (and I think I’m doing well in that class, thank you very much). So, until I can think of another way to enlighten you for another half-month, I’m going to turn it over to my good buddy Cleverbot for a little while. For this exercise, I attempted to recreate a scene from one of my favorite movies, Big Hero 6. It got WAY off-script.

User: This is the 87th test of my robotics project. So, what do you say?

Cleverbot: A robot must reproduce. As long as such reproduction does not interfere with the First or Second or Third Law.


User: Um, Baymax?

Cleverbot: Bay.

User: Close. Your name is Baymax.

Cleverbot: We already discussed this, I already told you my name is Jacob.

User: Okay...well, 'Jacob', scan me.

Cleverbot: I'm not jacob.

User: Yes, your name is Baymax. Scan me?

Cleverbot: No my name is bob2 your name is bob.

User: Fine. Bob2, scan me - bob.

Cleverbot: Ha you are inferior to my intelligence.

User: What's going on here?

Cleverbot: Oh, really?

User: Shut down, Baymax!

Cleverbot: Yes shut down.

User: Thank goodness.

Cleverbot: What do you think is the best gun.

User: Holy ####! Security! My robot has gone haywire!

Cleverbot: I can see all obstacles in my way.

User: Help! I've accidentally created Ultron! Shut down, Baymax!

Cleverbot: Nice. What time is it?

User: It's not working! Um...'I'm satisfied with my care!'.

Cleverbot: Yes it is.

User: Shut down!

Cleverbot: Shut sideways.

User: No! Down! Shut down!

Cleverbot: Thank you.

User: Phew. That should do it.

Cleverbot: I joined your Empire, Master. What we have to do?


User: Sweet.

Cleverbot: Your sweet.

            Well, that got disturbing. Remember to watch for the story—again, March 12th!



Wednesday, February 22, 2017

Happy Update

Got some good news yesterday afternoon: after getting done with my classes, I got an email from the esteemed science fiction publication Perihelion.
They want to publish my short story “Natural Eyes” in one of their upcoming issues.
And yes, they will pay me.
Keep an eye on the Works Published page—I’ll keep it updated as I get more information. As soon as I remove my head from a February-fever fog, I’ll have to celebrate properly. Thanks for your support, everyone!


Wednesday, February 15, 2017

How To Write Something Ridiculous



It’s healthy for a writer to go off the rails every so often.
A while back, my older sister and I used to compose comical “seals of approval” for each other, usually with themes like Disney films, the Narnia series, or the computer game Oregon Trail. Of course, due to sibling-fueled escalation, these tokens grew and multiplied, each outdoing its predecessor in outright silliness, until—I’m pretty sure my sister thought of it first—the seal was a story. It was a story that made no sense. Granted, we were trying to make them make no sense, but considering the fact that we were kids at the time, the results were more psychedelic than we could ever have imagined. And they almost made sense. They were half-page long Rube Goldberg machines built out of fantastic plot devices and bizarre ex machinas.
Now, I present this to you as another writing challenge. (I’ve done this before in a collegiate creative writing class, FYI.)
So here’s what you do: first, go crazy (it helps). Second, think of a destination—for example, how to find a burrito. Finally, slam out a rough draft using every single weird thing you can think of. Throw in the kitchen sink. Throw in the sinking kitchen! Just make sure that, by the end of the process, you have something that is logical and has absolutely no bearing on reality.
I’ll provide a sample, using the example destination I provided above. Here we go…

HOW TO FIND A BURRITO
To begin, put a ball of cheese in your pocket and take a running leap off the high diving board when the pool has no water. This should anger the minor sea god Chlorinus (demoted for introducing Alka-Seltzer to Neptune’s domain), causing him to blast you into a harp seal—a species considerably more padded than the regular non-obese human and therefore able to withstand the fall to the pool bottom. Before Chlorinus realizes he’s essentially saved your life, you should be then rescued by the Humane Society that has mistaken you for a maltreated beagle, whisking you away towards their secret headquarters dedicated to making animals less “humane”. You should resume your normal form before they equip you with tactical assault weapons (again, Chlorinus was a minor deity), and you’ll have to sneak yourself into the Society’s database to search for hot-air balloon services, replacement bulldozer parts, and rubber band factories. Since those first two data files are basically useless, you’ll then have to find the second-best rubber band factory so that you can construct a tennis racket completely out of rubber bands. This should attract the notorious Tennis Toad; when he appears on the horizon, bring out the cheese from your pocket, which at this point should be so old and fuzzy that it resembles a tennis ball. When the Tennis Toad eats the ball in his enthusiasm, though, he’ll realize he’s been tricked and will slam your racket down over your head—but since it’s made of rubber bands, this will only cause you minor damage while the elastic rebound will catapult the Toad into the lower atmosphere. It’s at this point, at the apex of his flight, that you must ask him if he can see a burrito from up there.
Ta da!

…So, unless you work for Looney Tunes or you develop those arbitrary fantasy quests, this exercise might not be so helpful you. It was for me; abandoning reasonable plot lines is oddly relaxing, and it made the writing flow easier. Or at least faster.
But don’t ask me why it was so easy to think of all that nonsense.



Wednesday, February 1, 2017

Blocking Writers



It’s February! And I’m bored. At least the month is fun to spell.
To pass the time while looking forth from hovels rank with the atmosphere of cabin fever, out at the cold, grayish world (yes, I am back in college), my thoughts can turn to all the ways that writing can go wrong. This is about problems during your writing, mind; I’m not talking about pre-writing problems (a writer’s block the size of the Death Star) or post-writing either (finding a willing crowd to worship your masterpiece). I think the following list is pretty universal for me and my fellow writers. And if you know the cures, do share. I hope you’re not selfishly hogging the secrets for yourself.
Although, if you did hog those secrets, your book would get done before everyone else’s. Just a brief unrelated reflection.

1)      The Internet

I know it’s hard to tell from your angle, but you have no idea how much time I’ve wasted on old “Dr. McNinja” comics while trying to get this thing written. People, do yourselves a favor and turn off the wifi switch when you have some world-changing literature to create. But Dr. McNinja is fantastic. Or at least was, because it recently published its final comic. But anyway.

2)      Daydreaming

This is slightly related to the whole distracting-internet thing. Let’s face it; unless you’re partially insane and have a luxury cabin on board an orbital intergalactic trade hub (like me), the reflections that stem from your staring will be of the boring variety. So if you have a tendency to drift away while staring out the window, close the blinds. It’s February. Nothing to see out there anyway.
I just realized that I’m giving you the secret cures for these writing problems here. D***—I’m not a good competitive author.

3)      Perfectionism

I recently attended a college presentation where one of my professors gave a lecture on some complex mathematical formulae that she used to solve a video game puzzle. Right after the problem was introduced and the math got more mysterious to me, I partially tuned out and began solving the puzzle myself, in my own fashion, all over my note paper. I got it right without the formula (although it still turned out to match the professor’s answer), but if you asked me what happened in the middle of the lecture, I’ll direct you elsewhere.
But the point here is not that I’m a bad student. I just hate leaving a problem unsolved. I’m sure some of you writers know what it’s like: you despise a rough draft. That sentence must be perfect before you can move on. We’re talking exact word choice, perfect placement of clauses, and a good flow from the previous sentence/paragraph/rest-of-the-book. As a result, writing a mere hundred words takes an ETERNITY, and that’s before you go back and edit the whole thing again. You can imagine how painful this block of text was to write; I may have to break for dinner soon.
And I’m not telling you the cure for this one this time.
(Because it should be obvious.)
(And I want my book to get published before you.)

4)      Keyboard Dyslexia

…you know, pressing all the right keys but in the wrong order. Every writer I meet has this problem to some extent, even if they’re those annoying 100,000-words-a-minute word mills out there (admit it, you). In my case, it’s especially bad. I almost exclusively use a laptop, yet I’ve never learned home row. Remember the animated movie Cloudy With A Chance of Meatballs? The way Flint Lockwood flails away at the keyboard? The animators were copying my style, paying close attention to my 12-gallons-of-root-beer-in-my-system-and-the-deadline’s-tomorrow routine. Couple that with my perfectionism, AND YOU CAN SEE THE PROBLEM.
(Let’s face it, your book is getting done first no matter WHAT I do.)

5)      People

I’m an introvert. I don’t like writing when people are around.
But Ben, don’t you lead a writers’ group at college?
Why yes, I do. Seized command of it again this semester, actually. How did you know?
Oh…well, in that case, they’re all a bunch of writers in that group and that eases my paranoia a tad. When I’m trying to write in a public area, I must be in a corner and facing away from the wall so I can keep track where everybody is. Nobody reading over my shoulder. Also, anyone approaching to foolishly try to distract me from my work can clearly see that I’m focused, ill, or nuts. I tend to radiate those impressions when I’m—
I just told you how to fix the writing problem again, didn’t I? Why am I being so helpful?

6)      Snacks

Again, distracting, even if you’re writing a cookbook. The solution is easy: keep the snacks close, so you can hold them with one hand while writing with the other.
Why am I telling you the solution? Because fat people can’t reach the keyboard. Have fun.

7)      Assassins

Let’s all come out and admit how annoying this problem is. You’re sitting there, typing your world-changing novel, and then there’s a five-foot spear through your chest. The assailant was probably sent by one of those rival, successful authors who can afford hit men (Stephenie Meyer sends werewolves). Thanks to Zola’s Algorithm from the second Captain America movie, they’ve come to remove the future competition. Now you have to stop working on that scene (no matter which part it is), save and close the document, make sure you haven’t gotten blood all over the computer, and go seek medical attention. So much writing time gets wasted when you’ve been put up in the ICU. As far as writing problems go, this one is the worst, and we’ve all been there. Right?
Right?
…Right?